Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Nov 22, 2009, 11:40 AM // 11:40   #121
Furnace Stoker
 
pumpkin pie's Avatar
 
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Tenebrae View Post
snipped read above post
now you're just dodging the question. Dodging the question does not make the question goes away.

PS: SF is not god mod.

and do not laugh at Rahja same thing can be said about your fantastic 4 icon. Also this is a good example of Perspective is subjective. From your perspective Rahja is playing House, but I know he's not, because from my perspective, i think He simply Likes that character in the show, and why I quoted him, becaue you quoted House and it happens Rahja is using a House icon and said something I can quote and that is as close as I can get to quoting "house" since I do not watch that series.

see Perspective is subjective.

Last edited by pumpkin pie; Nov 22, 2009 at 12:00 PM // 12:00..
pumpkin pie is offline   Reply With Quote
Old Nov 22, 2009, 11:41 AM // 11:41   #122
Forge Runner
 
Lykan's Avatar
 
Join Date: May 2005
Guild: StP
Profession: R/
Default

Quote:
Originally Posted by Mr. Undisclosed View Post
So...you make uw really hard for balanced then nerf SF, are you high?
Aww you need a cookie? did the bad devs make the game too hard for you?
Lykan is offline   Reply With Quote
Old Nov 22, 2009, 11:52 AM // 11:52   #123
Forge Runner
 
Longasc's Avatar
 
Join Date: May 2005
Default

Quote:
Originally Posted by Rahja the Thief View Post
Has it occured to any of you in opposition to Shadow Form that it may, in fact, have been changed to facilitate those that are still interested in GW1? I mean, without SF the way it is now, what percentage of current players would still be playing? I would guess low 30%s... just a guess, but it seems viable.

Guild Wars 1 has been on a steady decline for a long time now, and that isn't going to change. My guess is that the Test Krewe (of which I am a part of, thank god for the understanding of game mechanics and marketing in one handy dandy person or two!) will be able to evaluate SF from a gaming perspective, and that many of will be able to weigh the pros and cons of the skill, both from a general gameplay balance aspect (as much as can be achieved with the current madness that is to be called balance in GW1) and from a marketing/longevity of the series standpoint.
You just said 70% of the players of this game are gone if SF farming is nerfed, in this case the whole game is already as crappy as it can get!

It is also an assumption based on the idea that people play this game to farm stuff, which is heartbreaking and crapping on all the many cool things in GW.

I suggest the Test Krewe should rather use their brains to find some ways to make the game fun that does not equate sending people to mindlessly farm certain areas with certain builds.
Longasc is offline   Reply With Quote
Old Nov 22, 2009, 12:01 PM // 12:01   #124
So Serious...
 
Fril Estelin's Avatar
 
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
Default

Quote:
Originally Posted by Bryant Again View Post
Why not have a better game?
As the 3 questions I mentioned above suggested, many people will have many different opinion on what is "better". Some (a lot?) believe that Dhuum's new content makes the game "better", while others won't (until SF is nerfed).

If you could explain here in clear terms that make "business sense" that such a balance (ignoring the technical difficulties) would indeed make the game better and not put Anet in a "worse" position (staff- and community-wise, ie. money-wise), then I think you should be Anet's new CEO. Ofc we don't have the numbers re server activity, so what would you do if this server activity showed that many people used SF and farmed, not being bothered by the lack of balance? (if not that many people are doing this, then you do have a point and my question is irrelevant) Wouldn't your hypothetical balance basically send the message "you're not good enough for our game" to possibly a sizable part of the community?

Last edited by Fril Estelin; Nov 22, 2009 at 12:21 PM // 12:21..
Fril Estelin is offline   Reply With Quote
Old Nov 22, 2009, 12:02 PM // 12:02   #125
Forge Runner
 
Tenebrae's Avatar
 
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
Default

Quote:
Originally Posted by pumpkin pie View Post
now you're just dodging the question. Dodging the question does not make the question goes away.

PS: SF is not god mod.
and do not laugh at Rahja same thing can be said about your fantastic 4 icon.
Dodging the question ? LoL you didnt even read the answer above. The answer is that your question is not the answer to the SF question dude. You are the one with the wrong answer + criteria like i showed above.

PS:Mist form is not god mode , another obvious statement ( if that is the game you are playing ). Btw , my avatar is Agent Smith from Matrix , thanks.
Tenebrae is offline   Reply With Quote
Old Nov 22, 2009, 12:12 PM // 12:12   #126
Furnace Stoker
 
pumpkin pie's Avatar
 
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
Default

Dodging, Dodging! I asked how is SF (correction) a problem for the game and you carry on with a story about God Mod skills.

whoever that avatar is, same thing, don't drag Rahja into it, its you and me baby!

I do not think anyone have an answer to that question. how is player A being able to clear a certain area in, say 15 minites a problem? Now they make it so its 85 minutes. So what? does not make a different except frocing players to use more time hanging in the game and forcing other players who cannot afford as much time to abandon the game for something else they do have time for.

Last edited by pumpkin pie; Nov 22, 2009 at 12:22 PM // 12:22..
pumpkin pie is offline   Reply With Quote
Old Nov 22, 2009, 12:37 PM // 12:37   #127
Lion's Arch Merchant
 
Enon's Avatar
 
Join Date: Mar 2006
Location: Taking a dip at Nundu Bay
Default

Lindsey claimed that 8 minutes to clear UW is too fast. I agree, but adding Dhuum and his skeletons obviously didn't do much. Almost full Assassin teams are already clearing UW within 50 minutes. Experienced SC Guilds are probably able to do it within 35 minutes, if not less.

Ironically enough Lindsey also claimed that they like elite areas to be accessible to everyone, yet the recent change of Servants of Grenth and adding Dhuum and his skeletons made it harder, if not impossible, for less experienced player (and balanced groups) to succeed in finishing UW. I won't even mention that every team setup that does not involve at least 6 perma's is completely inefficient and a waste of time, compared to a Sin team. The reward is utterly low for the time you spend there as a balanced party.

Quote:
Originally Posted by pumpkin pie View Post
I asked how is SF (correction) a problem for the game and you carry on with a story about God Mod skills.
SF is a semi God mode. CORPGs should never have a skill that grants semi God mode. It's a ridiculously stupid move and results in very tedious game play. Why do you even bother playing as a Ranger, Elementalist or a Warrior? It's completely inefficient and a waste of time.

Quote:
Originally Posted by pumpkin pie View Post
how is Assassin A being able to clear a certain area in, say 15 minites a problem? Now they make it so its 85 minutes. So what? does not make a different except frocing Assassins to use more time hanging in the game and forcing other Assassins who cannot afford as much time to abandon the game for something else they do have time for.
Fixed it for you.

I guess in all these years nothing really changed.

Go go God mode in a CORPG!
Enon is offline   Reply With Quote
Old Nov 22, 2009, 12:41 PM // 12:41   #128
Furnace Stoker
 
pumpkin pie's Avatar
 
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
Default

Quote:
Originally Posted by Enon View Post
SF is a semi God mode. CORPGs should never have a skill that grants semi God mode. It's a ridiculously stupid move and results in very tedious game play. Why do you even bother playing as a Ranger, Elementalist or a Warrior? It's completely inefficient and a waste of time.
OMG do you have to ask? do you see Rangers, Elementalists and Warriors in the game? YES many many of them! because they are fun to play.

If there's no SF, will you see Assassins running around getting invited into a group?

Last edited by pumpkin pie; Nov 22, 2009 at 12:43 PM // 12:43..
pumpkin pie is offline   Reply With Quote
Old Nov 22, 2009, 12:49 PM // 12:49   #129
Krytan Explorer
 
Reflect's Avatar
 
Join Date: May 2007
Location: Varna,Bulgaria
Guild: Glob Of Ectospasm [GoE]
Profession: W/
Default

Quote:
Originally Posted by Lykan View Post
Aww you need a cookie? did the bad devs make the game too hard for you?
He doesnt...
UW is way to hard w/o at least SF tank now(or way too slow if obsi ele tank used instead), and they were trying to make it hard for SF...gg @ fail -.-
Reflect is offline   Reply With Quote
Old Nov 22, 2009, 12:50 PM // 12:50   #130
Lion's Arch Merchant
 
Enon's Avatar
 
Join Date: Mar 2006
Location: Taking a dip at Nundu Bay
Default

Quote:
Originally Posted by pumpkin pie View Post
OMG do you have to ask? do you see Rangers, Elementalists and Warriors in the game? YES many many of them! because they are fun to play.
Psh, all they do is normal PvE. Been there, done that - many times. Want to do an elite area within a reasonable amount of time and without begging your friends to go balanced-ish way? Go go Sin.

I wonder why it's Speed Clear and not Sin Clear...

Quote:
Originally Posted by pumpkin pie View Post
If there's no SF, will you see Assassins running around getting invited into a group?
Yes, because with the right balanced-ish group, Sins are able to pump out massive AoE-ish damage.

Quote:
Originally Posted by Reflect View Post
(or way too slow if obsi ele tank used instead)
I found that out the hard way last night...
Enon is offline   Reply With Quote
Old Nov 22, 2009, 01:05 PM // 13:05   #131
Grotto Attendant
 
Abedeus's Avatar
 
Join Date: Jan 2007
Location: Niflheim
Profession: R/
Default

Quote:
Originally Posted by pumpkin pie View Post
OMG do you have to ask? do you see Rangers, Elementalists and Warriors in the game? YES many many of them! because they are fun to play.
In groups? Warriors are no longer needed as tanks, Elementalists as nukers. Rangers rarely.
Quote:
If there's no SF, will you see Assassins running around getting invited into a group?
Boo-hoo. I would take a competent Assassin any day. But you see, there is a problem here. Assassins are either SFs, who think they are invincible, or they are Narutards who think they are great and awesome and don't worry about overaggroing and dying.

Assassins have great burst damage AND DPS, depending how you use them. In PvE, DPS is more important, right? So DB/MB or a crit scythe would be great in a team. I would use an Assassin hero, if they weren't horrible as hell. But they are still a lot better than the average Assassin player.


Aww damn, Enon was faster.
Abedeus is offline   Reply With Quote
Old Nov 22, 2009, 03:43 PM // 15:43   #132
Krytan Explorer
 
Join Date: Aug 2005
Default

Quote:
Originally Posted by Regina Buenaobra View Post
That will happen in the next major skill update, which will include big changes to Shadow Form and may also include changes to other prominent farming skills.
What's the point of nerfing farming skills now ?

The game is saturated with in game wealth (gold, ectos, and even duped armbraces) and farming already provides very low income.

Do you want pvp and power trading to be the only viable sources of income ?
Bug John is offline   Reply With Quote
Old Nov 22, 2009, 04:51 PM // 16:51   #133
The Fallen One
 
Lord Sojar's Avatar
 
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
Default

Quote:
Originally Posted by Tenebrae View Post
Seriously , a forum guy from guru playing "house" ? Lmao pal.
  • I don't play "house", I am like his younger clone.
  • I'm not a "forum guy", I'm an IT guy, a doctor for computers
  • I'm not your pal.
  • See my user title..
Bullet points are so great for highlighting points about (here comes a stab) YOU.

Burn you miserable wretches!

Back to the show! SF isn't overpowered, players are underpowered. Core problem with PvE in Guild Wars.
__________________
Lord Sojar is offline   Reply With Quote
Old Nov 22, 2009, 05:02 PM // 17:02   #134
Desert Nomad
 
Burst Cancel's Avatar
 
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
Default

Quote:
Originally Posted by IlikeGW View Post
So... nobody can change the world but Bill Gates? What are you on about. Anet is MASSIVELY effected by the community. They've done about a jillion things to the game in response to issues raised. We're not irrelevant, more so that they're not staffed by enough people to do the jillion more things we want them to do.
You don't seem to be getting it, so I'm going to explain it one more time: the opinions of a vocal minority of hardcore gamers are irrelevant because such gamers are not a significant market. Given the choice between catering to the wider mainstream market vs. catering to hardcore players, a smart company will choose the former every single time.

"Hardcore" gamers have always suffered from delusions of unwarranted self-importance. They're not fooling anyone else, as IW has shown decisively with MW2.
Burst Cancel is offline   Reply With Quote
Old Nov 22, 2009, 05:04 PM // 17:04   #135
Hall Hero
 
Bryant Again's Avatar
 
Join Date: Feb 2006
Default

Quote:
Originally Posted by Fril Estelin View Post
As the 3 questions I mentioned above suggested, many people will have many different opinion on what is "better". Some (a lot?) believe that Dhuum's new content makes the game "better", while others won't (until SF is nerfed).
I'd consider it "better" because that's what ANet prided the most on their PvE game encouraging. If your game hypes up party play, it's undermined when a person enters an area alone and becomes just as sufficient.

Quote:
Originally Posted by Fril Estelin View Post
Ofc we don't have the numbers re server activity, so what would you do if this server activity showed that many people used SF and farmed, not being bothered by the lack of balance?
I'd compare that number to the people who are actively playing and not using SF. Then I'd ponder if these people farming just care about the farming or if they like GW as a whole.

This is the problem with imba: people love it. I'm sure those thousands of Deathknights were pissed when they were made half as strong as they used to be in WoW, but everyone else either understood the changes or would have fun in the game anyways.

Quote:
Originally Posted by Fril Estelin View Post
Wouldn't your hypothetical balance basically send the message "you're not good enough for our game" to possibly a sizable part of the community?
Just like they already did? Possibly.

I think it's more an issue of ANet getting their game straight and showing who they're intended audience is. If they plan on doing the same thing we have right now in GW2, ANet needs to let me know ASAP so I can not look forward to the game. They're can either announce it or show it.

Quote:
Originally Posted by Enon View Post
Ironically enough Lindsey also claimed that they like elite areas to be accessible to everyone, yet the recent change of Servants of Grenth and adding Dhuum and his skeletons made it harder, if not impossible, for less experienced player (and balanced groups) to succeed in finishing UW. I won't even mention that every team setup that does not involve at least 6 perma's is completely inefficient and a waste of time, compared to a Sin team. The reward is utterly low for the time you spend there as a balanced party.
The only way they'll make the elite areas accessible while still making it "elite" is catering to different difficulty settings. Otherwise they'll be dumbing it down for everyone.

Quote:
Originally Posted by pumpkin pie View Post
I do not think anyone have an answer to that question. how is player A being able to clear a certain area in, say 15 minites a problem? Now they make it so its 85 minutes. So what? does not make a different except frocing players to use more time hanging in the game and forcing other players who cannot afford as much time to abandon the game for something else they do have time for.
By the same logic, Pumpkin, ANet could develop a skill that summoned breasts and naked women to fall from the sky and it'd be no biggie...well, it's a bit drastic, I suppose, but you certainly don't have to use it.

If a player wants to be able to do whatever, play through an area in a quickened fashion without the proportionate effort to match, then that's what an "easy mode" should provide. Don't try to turn your "hard mode" *into* an "easy mode".

Last edited by Bryant Again; Nov 22, 2009 at 05:12 PM // 17:12..
Bryant Again is offline   Reply With Quote
Old Nov 22, 2009, 05:09 PM // 17:09   #136
Academy Page
 
Join Date: Jul 2009
Profession: Mo/
Default

Didn't realize you were so active on here Joe. I'm surprised too, I'd think you would realize that there will always be 600/Smite left even if they nerf everything else since they can only nerf it by changing the mechanics with SoA or Holy Wrath. For me this is fine cuz I never really did SF, in fact I deleted my SF armor about a month ago, and I'm good at 600/Smite. But I do see what your saying, I'm not going for GWAMM and I have nothing to farm for anymore, besides a BDS, so I guess thats why I don't play much anymore, well at least for PvE. If I was to restart again from right now I probably would be abusing some shit to get to this position again.

BTW, if you ever want to do some srs 600/smite shit hit me up. I've pretty much done everything except for veil and that crazy urgoz build but vanquishing is cool too.
Zesty is offline   Reply With Quote
Old Nov 22, 2009, 05:54 PM // 17:54   #137
Krytan Explorer
 
Join Date: Jul 2009
Default

Quote:
I won't even mention that every team setup that does not involve at least 6 perma's is completely inefficient and a waste of time
Just wait till they nerf SF then everyone will have to learn how to play and not get by on gimmick builds. I hope they really hit all those armor and protective spirit skills as well. Afterall now they can leave them as in for pvp and nerf the heck out of them in PVE. Go Anet nerf nerf nerf we're ready for it. )
QueenofDeath is offline   Reply With Quote
Old Nov 22, 2009, 06:06 PM // 18:06   #138
Krytan Explorer
 
Join Date: Aug 2005
Default

Quote:
Originally Posted by QueenofDeath View Post
Just wait till they nerf SF then everyone will have to learn how to play and not get by on gimmick builds. I hope they really hit all those armor and protective spirit skills as well. Afterall now they can leave them as in for pvp and nerf the heck out of them in PVE. Go Anet nerf nerf nerf we're ready for it. )
I'd really like to see you playing high level pve without protective spirit...

And then coming here to QQ because Anet nerfed it too much.

PS is a perfectly balanced skill, and you fail so much you could be Izzy's personal assistant.
Bug John is offline   Reply With Quote
Old Nov 22, 2009, 06:29 PM // 18:29   #139
Grotto Attendant
 
Arduin's Avatar
 
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
Default

Quote:
Originally Posted by QueenofDeath View Post
Just wait till they nerf SF then everyone will have to learn how to play and not get by on gimmick builds. I hope they really hit all those armor and protective spirit skills as well. Afterall now they can leave them as in for pvp and nerf the heck out of them in PVE. Go Anet nerf nerf nerf we're ready for it. )
I always thought Protection spells was what made GW interesting. Instead of pushing up red bars, you have to actually look at the battlefield and put that Protective Spirit where it is needed most.
Arduin is offline   Reply With Quote
Old Nov 22, 2009, 06:42 PM // 18:42   #140
Forge Runner
 
Tenebrae's Avatar
 
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
Default

Enon , dont bother with someone that has this criteria "If a skill does not affect you, as much as it does not affect me, how is it broken?" . From now on , if someone in the world wants to now if anything is right , wrong or is a problem just have to ask him , great !.

Quote:
Originally Posted by Rahja the Thief View Post
  • I don't play "house", I am like his younger clone.
  • I'm not a "forum guy", I'm an IT guy, a doctor for computers
  • I'm not your pal.
  • See my user title..
- Word is cheap
- Oh a cheaper word
- Me neither , i never said i was.
- Burn

Quote:
Originally Posted by Rahja the Thief View Post
Burn you miserable wretches!
Im already burning , see my avatar ? oh wait ....

Quote:
Originally Posted by Rahja the Thief View Post
Back to the show! SF isn't overpowered, players are underpowered. Core problem with PvE in Guild Wars.
Bingo , guns dont kill ppl nor ppl that shoot them ..... BULLETS ARE ! nerf bullets zomg.

/offtopic off
Tenebrae is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:28 AM // 11:28.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("