Nov 22, 2009, 11:40 AM // 11:40
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#121
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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Quote:
Originally Posted by Tenebrae
snipped read above post
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now you're just dodging the question. Dodging the question does not make the question goes away.
PS: SF is not god mod.
and do not laugh at Rahja same thing can be said about your fantastic 4 icon. Also this is a good example of Perspective is subjective. From your perspective Rahja is playing House, but I know he's not, because from my perspective, i think He simply Likes that character in the show, and why I quoted him, becaue you quoted House and it happens Rahja is using a House icon and said something I can quote and that is as close as I can get to quoting "house" since I do not watch that series.
see Perspective is subjective.
Last edited by pumpkin pie; Nov 22, 2009 at 12:00 PM // 12:00..
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Nov 22, 2009, 11:41 AM // 11:41
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#122
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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Quote:
Originally Posted by Mr. Undisclosed
So...you make uw really hard for balanced then nerf SF, are you high?
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Aww you need a cookie? did the bad devs make the game too hard for you?
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Nov 22, 2009, 11:52 AM // 11:52
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#123
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Forge Runner
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Quote:
Originally Posted by Rahja the Thief
Has it occured to any of you in opposition to Shadow Form that it may, in fact, have been changed to facilitate those that are still interested in GW1? I mean, without SF the way it is now, what percentage of current players would still be playing? I would guess low 30%s... just a guess, but it seems viable.
Guild Wars 1 has been on a steady decline for a long time now, and that isn't going to change. My guess is that the Test Krewe (of which I am a part of, thank god for the understanding of game mechanics and marketing in one handy dandy person or two!) will be able to evaluate SF from a gaming perspective, and that many of will be able to weigh the pros and cons of the skill, both from a general gameplay balance aspect (as much as can be achieved with the current madness that is to be called balance in GW1) and from a marketing/longevity of the series standpoint.
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You just said 70% of the players of this game are gone if SF farming is nerfed, in this case the whole game is already as crappy as it can get!
It is also an assumption based on the idea that people play this game to farm stuff, which is heartbreaking and crapping on all the many cool things in GW.
I suggest the Test Krewe should rather use their brains to find some ways to make the game fun that does not equate sending people to mindlessly farm certain areas with certain builds.
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Nov 22, 2009, 12:01 PM // 12:01
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#124
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by Bryant Again
Why not have a better game?
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As the 3 questions I mentioned above suggested, many people will have many different opinion on what is "better". Some (a lot?) believe that Dhuum's new content makes the game "better", while others won't (until SF is nerfed).
If you could explain here in clear terms that make "business sense" that such a balance (ignoring the technical difficulties) would indeed make the game better and not put Anet in a "worse" position (staff- and community-wise, ie. money-wise), then I think you should be Anet's new CEO. Ofc we don't have the numbers re server activity, so what would you do if this server activity showed that many people used SF and farmed, not being bothered by the lack of balance? (if not that many people are doing this, then you do have a point and my question is irrelevant) Wouldn't your hypothetical balance basically send the message "you're not good enough for our game" to possibly a sizable part of the community?
Last edited by Fril Estelin; Nov 22, 2009 at 12:21 PM // 12:21..
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Nov 22, 2009, 12:02 PM // 12:02
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#125
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Quote:
Originally Posted by pumpkin pie
now you're just dodging the question. Dodging the question does not make the question goes away.
PS: SF is not god mod.
and do not laugh at Rahja same thing can be said about your fantastic 4 icon.
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Dodging the question ? LoL you didnt even read the answer above. The answer is that your question is not the answer to the SF question dude. You are the one with the wrong answer + criteria like i showed above.
PS:Mist form is not god mode , another obvious statement ( if that is the game you are playing ). Btw , my avatar is Agent Smith from Matrix , thanks.
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Nov 22, 2009, 12:12 PM // 12:12
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#126
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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Dodging, Dodging! I asked how is SF (correction) a problem for the game and you carry on with a story about God Mod skills.
whoever that avatar is, same thing, don't drag Rahja into it, its you and me baby!
I do not think anyone have an answer to that question. how is player A being able to clear a certain area in, say 15 minites a problem? Now they make it so its 85 minutes. So what? does not make a different except frocing players to use more time hanging in the game and forcing other players who cannot afford as much time to abandon the game for something else they do have time for.
Last edited by pumpkin pie; Nov 22, 2009 at 12:22 PM // 12:22..
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Nov 22, 2009, 12:37 PM // 12:37
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#127
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Lion's Arch Merchant
Join Date: Mar 2006
Location: Taking a dip at Nundu Bay
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Lindsey claimed that 8 minutes to clear UW is too fast. I agree, but adding Dhuum and his skeletons obviously didn't do much. Almost full Assassin teams are already clearing UW within 50 minutes. Experienced SC Guilds are probably able to do it within 35 minutes, if not less.
Ironically enough Lindsey also claimed that they like elite areas to be accessible to everyone, yet the recent change of Servants of Grenth and adding Dhuum and his skeletons made it harder, if not impossible, for less experienced player (and balanced groups) to succeed in finishing UW. I won't even mention that every team setup that does not involve at least 6 perma's is completely inefficient and a waste of time, compared to a Sin team. The reward is utterly low for the time you spend there as a balanced party.
Quote:
Originally Posted by pumpkin pie
I asked how is SF (correction) a problem for the game and you carry on with a story about God Mod skills.
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SF is a semi God mode. CORPGs should never have a skill that grants semi God mode. It's a ridiculously stupid move and results in very tedious game play. Why do you even bother playing as a Ranger, Elementalist or a Warrior? It's completely inefficient and a waste of time.
Quote:
Originally Posted by pumpkin pie
how is Assassin A being able to clear a certain area in, say 15 minites a problem? Now they make it so its 85 minutes. So what? does not make a different except frocing Assassins to use more time hanging in the game and forcing other Assassins who cannot afford as much time to abandon the game for something else they do have time for.
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Fixed it for you.
I guess in all these years nothing really changed.
Go go God mode in a CORPG!
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Nov 22, 2009, 12:41 PM // 12:41
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#128
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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Quote:
Originally Posted by Enon
SF is a semi God mode. CORPGs should never have a skill that grants semi God mode. It's a ridiculously stupid move and results in very tedious game play. Why do you even bother playing as a Ranger, Elementalist or a Warrior? It's completely inefficient and a waste of time.
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OMG do you have to ask? do you see Rangers, Elementalists and Warriors in the game? YES many many of them! because they are fun to play.
If there's no SF, will you see Assassins running around getting invited into a group?
Last edited by pumpkin pie; Nov 22, 2009 at 12:43 PM // 12:43..
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Nov 22, 2009, 12:49 PM // 12:49
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#129
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Krytan Explorer
Join Date: May 2007
Location: Varna,Bulgaria
Guild: Glob Of Ectospasm [GoE]
Profession: W/
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Quote:
Originally Posted by Lykan
Aww you need a cookie? did the bad devs make the game too hard for you?
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He doesnt...
UW is way to hard w/o at least SF tank now(or way too slow if obsi ele tank used instead), and they were trying to make it hard for SF...gg @ fail -.-
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Nov 22, 2009, 12:50 PM // 12:50
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#130
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Lion's Arch Merchant
Join Date: Mar 2006
Location: Taking a dip at Nundu Bay
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Quote:
Originally Posted by pumpkin pie
OMG do you have to ask? do you see Rangers, Elementalists and Warriors in the game? YES many many of them! because they are fun to play.
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Psh, all they do is normal PvE. Been there, done that - many times. Want to do an elite area within a reasonable amount of time and without begging your friends to go balanced-ish way? Go go Sin.
I wonder why it's Speed Clear and not Sin Clear...
Quote:
Originally Posted by pumpkin pie
If there's no SF, will you see Assassins running around getting invited into a group?
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Yes, because with the right balanced-ish group, Sins are able to pump out massive AoE-ish damage.
Quote:
Originally Posted by Reflect
(or way too slow if obsi ele tank used instead)
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I found that out the hard way last night...
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Nov 22, 2009, 01:05 PM // 13:05
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#131
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by pumpkin pie
OMG do you have to ask? do you see Rangers, Elementalists and Warriors in the game? YES many many of them! because they are fun to play.
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In groups? Warriors are no longer needed as tanks, Elementalists as nukers. Rangers rarely.
Quote:
If there's no SF, will you see Assassins running around getting invited into a group?
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Boo-hoo. I would take a competent Assassin any day. But you see, there is a problem here. Assassins are either SFs, who think they are invincible, or they are Narutards who think they are great and awesome and don't worry about overaggroing and dying.
Assassins have great burst damage AND DPS, depending how you use them. In PvE, DPS is more important, right? So DB/MB or a crit scythe would be great in a team. I would use an Assassin hero, if they weren't horrible as hell. But they are still a lot better than the average Assassin player.
Aww damn, Enon was faster.
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Nov 22, 2009, 03:43 PM // 15:43
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#132
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Krytan Explorer
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Quote:
Originally Posted by Regina Buenaobra
That will happen in the next major skill update, which will include big changes to Shadow Form and may also include changes to other prominent farming skills.
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What's the point of nerfing farming skills now ?
The game is saturated with in game wealth (gold, ectos, and even duped armbraces) and farming already provides very low income.
Do you want pvp and power trading to be the only viable sources of income ?
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Nov 22, 2009, 04:51 PM // 16:51
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#133
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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Quote:
Originally Posted by Tenebrae
Seriously , a forum guy from guru playing "house" ? Lmao pal.
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- I don't play "house", I am like his younger clone.
- I'm not a "forum guy", I'm an IT guy, a doctor for computers
- I'm not your pal.
- See my user title..
Bullet points are so great for highlighting points about (here comes a stab) YOU.
Burn you miserable wretches!
Back to the show! SF isn't overpowered, players are underpowered. Core problem with PvE in Guild Wars.
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Nov 22, 2009, 05:02 PM // 17:02
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#134
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Quote:
Originally Posted by IlikeGW
So... nobody can change the world but Bill Gates? What are you on about. Anet is MASSIVELY effected by the community. They've done about a jillion things to the game in response to issues raised. We're not irrelevant, more so that they're not staffed by enough people to do the jillion more things we want them to do.
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You don't seem to be getting it, so I'm going to explain it one more time: the opinions of a vocal minority of hardcore gamers are irrelevant because such gamers are not a significant market. Given the choice between catering to the wider mainstream market vs. catering to hardcore players, a smart company will choose the former every single time.
"Hardcore" gamers have always suffered from delusions of unwarranted self-importance. They're not fooling anyone else, as IW has shown decisively with MW2.
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Nov 22, 2009, 05:04 PM // 17:04
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#135
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Hall Hero
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Quote:
Originally Posted by Fril Estelin
As the 3 questions I mentioned above suggested, many people will have many different opinion on what is "better". Some (a lot?) believe that Dhuum's new content makes the game "better", while others won't (until SF is nerfed).
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I'd consider it "better" because that's what ANet prided the most on their PvE game encouraging. If your game hypes up party play, it's undermined when a person enters an area alone and becomes just as sufficient.
Quote:
Originally Posted by Fril Estelin
Ofc we don't have the numbers re server activity, so what would you do if this server activity showed that many people used SF and farmed, not being bothered by the lack of balance?
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I'd compare that number to the people who are actively playing and not using SF. Then I'd ponder if these people farming just care about the farming or if they like GW as a whole.
This is the problem with imba: people love it. I'm sure those thousands of Deathknights were pissed when they were made half as strong as they used to be in WoW, but everyone else either understood the changes or would have fun in the game anyways.
Quote:
Originally Posted by Fril Estelin
Wouldn't your hypothetical balance basically send the message "you're not good enough for our game" to possibly a sizable part of the community?
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Just like they already did? Possibly.
I think it's more an issue of ANet getting their game straight and showing who they're intended audience is. If they plan on doing the same thing we have right now in GW2, ANet needs to let me know ASAP so I can not look forward to the game. They're can either announce it or show it.
Quote:
Originally Posted by Enon
Ironically enough Lindsey also claimed that they like elite areas to be accessible to everyone, yet the recent change of Servants of Grenth and adding Dhuum and his skeletons made it harder, if not impossible, for less experienced player (and balanced groups) to succeed in finishing UW. I won't even mention that every team setup that does not involve at least 6 perma's is completely inefficient and a waste of time, compared to a Sin team. The reward is utterly low for the time you spend there as a balanced party.
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The only way they'll make the elite areas accessible while still making it "elite" is catering to different difficulty settings. Otherwise they'll be dumbing it down for everyone.
Quote:
Originally Posted by pumpkin pie
I do not think anyone have an answer to that question. how is player A being able to clear a certain area in, say 15 minites a problem? Now they make it so its 85 minutes. So what? does not make a different except frocing players to use more time hanging in the game and forcing other players who cannot afford as much time to abandon the game for something else they do have time for.
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By the same logic, Pumpkin, ANet could develop a skill that summoned breasts and naked women to fall from the sky and it'd be no biggie...well, it's a bit drastic, I suppose, but you certainly don't have to use it.
If a player wants to be able to do whatever, play through an area in a quickened fashion without the proportionate effort to match, then that's what an "easy mode" should provide. Don't try to turn your "hard mode" *into* an "easy mode".
Last edited by Bryant Again; Nov 22, 2009 at 05:12 PM // 17:12..
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Nov 22, 2009, 05:09 PM // 17:09
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#136
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Academy Page
Join Date: Jul 2009
Profession: Mo/
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Didn't realize you were so active on here Joe. I'm surprised too, I'd think you would realize that there will always be 600/Smite left even if they nerf everything else since they can only nerf it by changing the mechanics with SoA or Holy Wrath. For me this is fine cuz I never really did SF, in fact I deleted my SF armor about a month ago, and I'm good at 600/Smite. But I do see what your saying, I'm not going for GWAMM and I have nothing to farm for anymore, besides a BDS, so I guess thats why I don't play much anymore, well at least for PvE. If I was to restart again from right now I probably would be abusing some shit to get to this position again.
BTW, if you ever want to do some srs 600/smite shit hit me up. I've pretty much done everything except for veil and that crazy urgoz build but vanquishing is cool too.
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Nov 22, 2009, 06:06 PM // 18:06
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#138
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Krytan Explorer
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Quote:
Originally Posted by QueenofDeath
Just wait till they nerf SF then everyone will have to learn how to play and not get by on gimmick builds. I hope they really hit all those armor and protective spirit skills as well. Afterall now they can leave them as in for pvp and nerf the heck out of them in PVE. Go Anet nerf nerf nerf we're ready for it. )
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I'd really like to see you playing high level pve without protective spirit...
And then coming here to QQ because Anet nerfed it too much.
PS is a perfectly balanced skill, and you fail so much you could be Izzy's personal assistant.
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Nov 22, 2009, 06:29 PM // 18:29
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#139
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Quote:
Originally Posted by QueenofDeath
Just wait till they nerf SF then everyone will have to learn how to play and not get by on gimmick builds. I hope they really hit all those armor and protective spirit skills as well. Afterall now they can leave them as in for pvp and nerf the heck out of them in PVE. Go Anet nerf nerf nerf we're ready for it. )
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I always thought Protection spells was what made GW interesting. Instead of pushing up red bars, you have to actually look at the battlefield and put that Protective Spirit where it is needed most.
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Nov 22, 2009, 06:42 PM // 18:42
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#140
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Enon , dont bother with someone that has this criteria "If a skill does not affect you, as much as it does not affect me, how is it broken?" . From now on , if someone in the world wants to now if anything is right , wrong or is a problem just have to ask him , great !.
Quote:
Originally Posted by Rahja the Thief
- I don't play "house", I am like his younger clone.
- I'm not a "forum guy", I'm an IT guy, a doctor for computers
- I'm not your pal.
- See my user title..
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- Word is cheap
- Oh a cheaper word
- Me neither , i never said i was.
- Burn
Quote:
Originally Posted by Rahja the Thief
Burn you miserable wretches!
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Im already burning , see my avatar ? oh wait ....
Quote:
Originally Posted by Rahja the Thief
Back to the show! SF isn't overpowered, players are underpowered. Core problem with PvE in Guild Wars.
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Bingo , guns dont kill ppl nor ppl that shoot them ..... BULLETS ARE ! nerf bullets zomg.
/offtopic off
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